Game production
Xalaria (2021)
This was something I wanted to create for many years, and it kept being put on hold, but finally completed the text-based game in 2021 and I will continue to upgrade it. Xalaria is an extremely deep game in which the entire universe is modeled in great detail.
Xalaria is a simulation of our universe, allowing you to travel from star to star - starting with your trusty Hobby Explorer - and interact with life forms beyond anything ever before described. Being based on text, without the limiting framing of graphics, I was able to keep the game far more open and creatively intricate.
D-Zone (1992)
D-Zone version 1.0 was released in 1992, leading to a v1.4 version update in 1993. I regularly receive emails from dedicated players from so far back (and have hundreds of hand-written letters - that was the way, back then before the internet), so I have continued to make the original DOS version of the game available.
D-Zone is a futuristic top-view multi-player battle game in which the player can shop for dozens of
different vessel and weapon upgrades. Others have used this name for their game in later dates, and even a game publication firm started using it, but it all started here with D-Zone v1.0 released in 1992.
D-Zone II (2004)
Owing to the popularity of D-Zone, in 2004 I developed a modern update to the game.
D-Zone II repeats the game-play of D-Zone, however the graphics are upgraded using a unique 3D rendering engine that I developed from scratch. This graphics engine was originally planned as precursor for Xalaria, however the interface for Xalaria was greatly revised in 2017 with a focus on game-play depth rather than graphics.
Tools
3D-matrix
A 3D model development system with real-time rendering, suitable for real-time applications.
I programmed this in 2004 for the cross-platform graphics used for D-Zone II.
Extreme Brightness
I programmed a graphics engine (perspective rendering of polygons) that catered for light levels beyond the limited rgb values of present hardware. The engine was used within D-Zone II.
What is Shininess?
This is a technique that I invented to represent highly reflective polygon surfaces surfaces with extremely rapid perspective rendering.
Shrewd'm Message Boards
In late 2022 I programmed a self-education discussion forum which brought thousands of people happily together. Shrewd'm is a community forum supporting civilized, and highly helpful, investors that come together for shrewdness and merry spirits.